AI Insights · Timothy · October 2024
Top Slime Games on iOS in Ireland, Q3 2024
Explore the performance of the top five slime games on iOS in Ireland during Q3 2024, with insights into downloads, revenue, and user activity.
In the third quarter of 2024, the slime game category on iOS in Ireland showcased varied performances across different apps. Here’s a closer look at the top five slime games and their performance metrics based on data from Sensor Tower.
Fluid Simulation by Pavel Dobryakov saw a modest revenue increase beginning at the end of July, peaking at around $468 in the last week of July before fluctuating and closing the quarter at approximately $253. Downloads were relatively low, with a slight peak of 29 in mid-August. Weekly active users also showed fluctuations, starting at 26 at the beginning of July and concluding the quarter with 12.
Goo: Slime simulator, ASMR from Exomind LTD had steady revenue throughout the quarter, starting at $229 and gradually decreasing to $116 by the end of September. Notably, there were no recorded downloads or active user data for this period.
My Talking Slimy: Super Cat 3D by Pixeland LLC experienced a varied revenue trend, starting at $44 and peaking at $65 in mid-August, then declining to $13 by the end of September. Downloads remained low, with minor fluctuations, peaking at 8 in mid-July. The weekly active users showed a slow decline, from 84 in early July to 70 by the end of September.
Bruno - My Super Slime Pet from Dramaton LTD started with no revenue in early July, gradually increasing to $34 in early August, and ending the quarter with $20. Downloads peaked at 27 in mid-August but tapered off to zero by the end of September. Weekly active users were relatively stable, starting at 92 and increasing to 129 in mid-August before stabilizing at around 106 towards the quarter's end.
Super Slime Simulator, also by Dramaton LTD, had minimal revenue, peaking at $41 in late July. Downloads started strong at 202 at the beginning of July, with fluctuations throughout the quarter, ending at 88. Active users gradually decreased from 826 at the start of the quarter to 547 by the end.
For more detailed insights and trends on these applications, Sensor Tower provides comprehensive data and analysis.